Resources: University of Phoenix: Week Three Film List; Week Three Electronic Reserve Readings; Ch. 6 of Film; and Microsoft® PowerPoint® Tutorial
Watch your selected comedy, horror, or science fiction film, viewing one film from one of the three genres.
Create a 4- to 7-slide Microsoft® PowerPoint® presentation describing your selected genre and how your chosen film fits or does not fit the standard model of the genre.
Include the following:
- Description of your selected genre
- Description of the film’s following components:
- Summary of the film’s story
- Setting & lighting
- Makeup & costumes
- Music & sound
- Discussion of the film as either typical or atypical of its respective genre and how each film’s components support your view
Address fictional aspects of film as discussed in Ch. 6 of Filmby writing the following for inclusion on one Microsoft® PowerPoint® slide:
- Create your own genre movie character and write a goal for your character, a conflict he or she encounters, and how he or she resolves the conflict and achieves the goal.
Format your presentation consistent with APA guidelines.
Present your Week Three Genre Presentation.
- For Online and Directed Study students, these are Microsoft® PowerPoint®presentations with notes.
NARRATIVES: FACTUAL AND FICTIONAL
I believe the life of every person is worthy of scrutiny, containing its own secrets
and dramas. People don’t talk about them because they are embarrassed,
because they do not like to scratch old wounds, or are afraid of being judged
unfashionably sentimental. (Kieslowski)
As part of the opening narration of Blood Simple (1984, 2000) indicates,
“Nothing comes with a guarantee. I don’t care if you’re the Pope of Rome,
the President of the United States, or Man of the Year. Something can all go
wrong.” Often narrative films show how neither the audience nor characters
(or people in a documentary film) can anticipate how things “can all go
wrong.” Some stories show that developments can be profound and farreaching.
In A Simple Plan (1998), credible events early in the story set in
motion a chain of events that eventually result in unexpected complications
and grief. A fox runs across the path of a pickup truck with three men inside.
The driver swerves to miss the fox; his truck hits a tree; his dog chases after
the fox in the deep snow. The driver goes trudging off after his dog and the
other two men go along, but they do not find it. After a brief, somewhat
heated exchange between two of the characters, the annoyed one throws a
snowball at nothing in particular. When it lands, snow falls away revealing a
small downed plane. Inside is a dead pilot and a duffel bag containing lots
and lots of money. The decisions of the three very different men about what
to do with the money lead to all sorts of complications that are unexpected
by both the characters and the film’s viewers (Figure 6.1).
Another narrative that illustrates that unexpected events can have
important unforeseen consequences is the animated film “T.R.A.N.S.I.T.”
(1997), in which a suitcase falling off the back of a sports car makes all the
difference in the worlds of several characters (for a description of the film,
see p. 427). Had it not fallen, the man would not have seen and become
infatuated with the attractive woman, and none of the ensuing tragedies
would have transpired.
Most people are so drawn to narratives or stories that when they are
confronted by any type of text with no obvious story, they still try to find
one. As film archivist and critic Robert Rosen writes,
Film and painting . . . display intriguing points of convergence, among them
the inescapability of narrativizing spectators. Even in the face of totally nonrepresentational
works, viewers have a powerful urge to uncover or invent
narrative—a basic need to normalize the challenge of the unfamiliar by situating
it in a comfortably recognizable sequence of events. (252)
Factual or fictional “narratives” or stories are commonplace in every
society. We all produce them, and almost everyone can enjoy them and
sometimes learn from them. Most of us experience narratives by listening
to others tell stories, by going to movies and plays, or by reading factual
or fictional stories. Yet explanation of what precisely constitutes a narrative
is a complex, frequently debated issue in critical theory. Narrative can be
defined as a representation of unified events (happenings and actions)
situated in one or more settings. The representations of the events may be
arranged chronologically or nonchronologically, and the events themselves
may be factual, fictional, or a blend of the two
As an example of narrative, consider the main events of the 17-minute
wordless French fictional film “The String Bean” (1962):
1. An old woman finds a discarded potted plant near her apartment
building.
2. In her apartment, she replaces the dead plant with a seed that she took
from a package.
3. In her apartment, the plant grows to only a certain size.
4. The woman transplants the plant to a park, where it thrives.
5. One day, she sees park caretakers uproot the thriving plant and discard
it. The woman takes pods from the discarded plant.
6. In her apartment, she removes seeds from a pod, plants them, places
the pot outside on the sill, and looks on as rain begins to fall on the
pot.
This narrative consists of selected, chronologically arranged events in the
life of one character. Most viewers can figure out the relationship of later
events to earlier ones. For example, between the major units of the narrative
(or sequences) numbered 3 and 4, viewers can infer that the woman transplants
the plant to the park because she hopes it will grow even larger and
healthier outdoors. If the film showed only sequences 1 through 5, there
would still be a narrative, though one with an unhappy ending, both for the
woman and for people in the audience who identify with her. If the film
showed only sequences 1 through 3, there also would still be a narrative,
though most viewers would find it unsatisfactory because it lacks complications
and resolution of them.
A narrative’s events must be unified—related—in some manner. Consider
the following actions, which are not clearly related:
5. An old woman in a park sees park caretakers uproot a healthy plant and
discard it. The woman takes pods from the discarded plant.
3. In the woman’s apartment, a plant grows to only a certain size.
1. The old woman finds a discarded potted plant near her apartment
building.
If a film showed only these actions and in this order, viewers could make
no sense of them. The film would not convey a narrative.
Some films—such as many films directed by the French directors Jean-
Luc Godard and Alain Resnais—make it difficult or impossible for viewers
to perceive the unity of events. Other films—such as Mr. Hulot’s Holiday
(1953), Nashville (1975), Short Cuts (1993), Clerks (1994), and Gosford Park
(2001)—are only loosely unified overall. Although individual scenes are
unified and easy to follow, some scenes could be moved to a different place
in the story with little consequence. Such films are said to have an episodic
plot.1
The settings of narratives may be fictional, as in most science fiction
stories, or they may be essentially factual, as in the many movies that were
filmed on largely unaltered locations. As we saw in Chapter 1, on mise en
scène, settings can help reveal what characters are like in a fictional film or
what people are like in a factual narrative.
A fictional film is a narrative that shows mostly or entirely imaginary
events. On rare occasions, filmmakers combine fictional events with
footage of actual events, as in the scenes beginning 913/4 minutes into
Medium Cool (1969) in which one character attends the actual 1968 Chicago
Democratic National Convention as a reporter while on the streets outside
the convention another character gets caught up in an actual demonstration
and is threatened by tear gas and police violence.
SHORT FICTIONAL FILMS
From 1895 to about 1906, all fictional films ran for less than 60 minutes, a
frequent definition of short film. During movie showings until the 1960s,
short fictional films were often part of the program. Today, short films are
seldom shown in theaters and are rarely available in video stores. They are
shown at film festivals; by film societies, museums, and libraries; on some
cable channels, including the Sundance Channel, the Independent Film
Channel, and Turner Classic Movies; in various school and college
courses; and on many Web sites. In addition, collections of short films—
such as the series of collections beginning with Short 1 and continuing
through Short 11 (2001)—have been available on DVD. Helping to make
a short film is usually required of filmmaking students. Occasionally, short
films attract attention at film festivals or on the Web and lead to funding
for feature productions.
At its best, a short fictional film is not a shortened and compressed feature
but a flexible and expressive form in its own right. Its brevity, like that
of a short story, can be an advantage. Compared with a feature film, a short
film may be more compressed, demanding, and subtle. And since its budget
is relatively small, its makers are under far fewer financial pressures to
WE TAKE SO MUCH FOR GRANTED, in life and in the movies. Perhaps
more than any other component of a film, viewers tend not to
notice and not to appreciate the soundtrack—what it can consist of and
what it can contribute to the viewer’s responses. So by way of introduction
and illustration, let’s begin by considering an example: the soundtrack in
the opening of a film. Not just any opening. Not just any film. But one
with an especially expressive soundtrack. Contact (1997) is a fictional film
about listening for life elsewhere in the universe and some of the consequences
(scientific, political, and personal) after extraterrestrial life makes
contact with earth. At the beginning of Contact, the camera seems to be positioned
in space and looking down on a part of the earth. Then the camera
seems to travel farther and farther away from earth, then from the
planets and galaxies. All the while, viewers hear snippets of sound, mainly
overlapping music and speech from earlier and earlier TV and radio
broadcasts (see the feature on p. 158). This simultaneous visual and aural
information suggests—as the author of the film’s source novel, astronomer
and writer Carl Sagan, stated—that ever since the first radio transmissions
near the beginning of the twentieth century, earthlings have in effect proclaimed
to the universe that there is life on earth. In the previous chapter,
we were reminded of how much information can be conveyed by skillfully
edited film—such as the montage early in Adaptation (2002, Figure 3.30,
p. 146). Similarly, the initial audio sequence of Contact demonstrates that a
wealth of history can be evoked in a very short time if filmmakers choose
the details carefully.
What are a few of the many ways that other typically unobtrusive film
sounds are created, how might film sounds be used, and, most important,
how do they affect viewers? This chapter gives some answers to those
questions by examining some specific uses of a soundtrack’s four major
components, possible sound transitions, and general uses of sound in
narrative films.
FEATURE FILMS
The events of a fictional film are selected and arranged in a meaningful
order (structure). They are represented over time (chronologically or not).
In addition, the events are represented in one or more styles. In the
remainder of this chapter, we explore how feature films handle the basic
components of structure, time, and style.
Structure
Structure, which some scholars and theorists call form, refers to the arrangement
of the parts of a text. This section focuses on (1) the basics of fictional
structure (characters, goals, conflicts, and resolution);
(2) some functions of beginnings, middles,
and endings; and (3) the combining of different
brief stories—plotlines—into a larger, more
complex story.
CHARACTERS, GOALS, CONFLICTS, AND RESOLUTION
Fictional films always include at least one character,
and that character is usually based on characteristics
of one or more actual people. Nonhuman
characters featured in fictional films—such as
extraterrestrials, robots, zombies, ghosts, animals,
and even abstract shapes—are portrayed as having
human qualities (Figure 6.3). A fictional narrative
nearly always includes at least one character
that wants something but has problems obtaining
it (Figure 6.4). People are fascinated with characters
that have trouble reaching their goals, in part
because in such circumstances viewers learn about
human nature or think they learn about how they
themselves might handle a similar situation. Perhaps
viewers also sometimes enjoy seeing others
struggling with problems. Whatever their motivations,
viewers tend to be fascinated by how others
behave in adverse situations and how their decisions
and actions could affect them and others
around them.
Typically, a main character’s goals in a fictional
film are not immediately apparent, though
one major goal usually becomes clear early in the
film so that viewers do not lose interest. As a story


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