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University College London Unit 6 Video Games and Moral Panic Essay

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  • To what extent is masculinity reproduced in and through videogames? Examine the consequences of considering videogames as a ‘male domain’.
  • With reference to theories of moral panic, critically evaluate the claim that videogames have harmful social consequences.
  • Critically evaluate the claim that passion is used to support and justify a culture of overwork in the videogame industry.
  • Assess to what extent the rise of the videogame live-streamer can be said to reflect changes in broader patterns of work and leisure in modern societies.
  • Critically discuss the idea of the male gaze and assess examples of video games in light of the male gaze theory.
  • Choose two video games and explain how orientalist notions of the East are either carried or supplanted in the games you chose to analyse.

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