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Sports Soccer Programming a Football Training Paper & PPT

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Country : United Kingdom
Service Required : Report
Subject : Football (Soccer) Coaching
Level of Study : Masters
Target Grade : Masters Pass
Length: 7500 Words (~30 pages)
Delivery Time : 2 Days
Time for requesting changes : Standard 7 days
Paper instructions : SECTION 1 (3000 – 4000 words)
In this section the student will propose a Game Model for a specific and
realistic football team, that is competing in the 5 big European Leagues (Spain,
England, Germany, France and Italy).
In his project, the student will explain the characteristics of the club, team and
players. After that, and related to this info, will develop a proposal on how the
team must play based on the culture and context of the club/team, and the
specific characteristics of the players.
The Game Model development must include the behaviors of the players in
the different football moments and the different spaces of the pitch. At the same
time, will include different formations and set plays proposals. The structure will
be as:
1. Cover (1 slide)
2. Club resume (2 slides)
3. League Characteristics (1 slide)
4. Team resume (4 slides)
5. Game Idea (1 slide)
6. Principal formation (and 2 variants) (2 slides)
7. Behaviors in each moment (16 slides – 4 slides per moment) *
8. Set plays (9 slides) **
9. Game Model resume (2 slides)
* 3 slides will be for the main idea or principal behaviors, and the 4th slide will be variants in each
specific proposal adapting to new situations.
** Set plays: offensive corner (1), defensive corner (1), starting action middle field (1), starting
from goal (2), throw in (2), free kick (1), lateral free kick (1).

Please note that all formations and set plays have to be visually represented.

SECTION 2 (3000 – 4000 words)
In this section, the student must construct and develop his type of basic
microcycle (one-week program training, between two competitions games).
Within that objective, the student will explain what happened in the game before
the beginning of the week, and the characteristics of the next game. This
contextualization can be an imagination, and the student is free to choose the
situation he wants, or he can use a real week of his team for Section 1. The
proposal of the week will fit this contextualization.
The microcycle will include the number of training sessions, in and out the
pitch. The number of training hours and its organization during the week. How he
will distribute the loads during the week, and the different characteristics of
trainings for specific players or groups. Must be explained the different objectives
and contents for the different structures that are related to the game model. Will
explain strategies during the training and out of it. And will develop some
exercises, showing which kind of exercises will use as a main part of the training
sessions.
The structure of this section will be:
1. Cover (1 page)
2. Explanation of last and next game (how the team lost and characteristics
of the next adversary) (1 page).
3. Load organization and why (training days in and out of the pitch) (1 page)
4. Training session (1 page for session – 4 to 6)*
5. Strategy development for the next game (1 page)
6. Microcycle resume (1 table (excel) – 1 page)
* In each session, must be a minimum of three activities and a maximum of four, showing the
main strategies during the training. For each task, the info will include: type of task, time, main
objectives, explanation of the rules, variants, number of players and teams, graphic of the
exercise.

This section will be done with Word and Excel tools (Microsoft Office), saving
it all together as one PDF, for the final version. On all pages (except on the cover),
the heading with the title of the work should appear along with the official EU logo.
In the footer, the student’s name, along with the numbering of the pages, started
to number from the summary.

Please note that all formations and training have to be visually represented.

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