Java Tree’s & AI Simulation

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Objective

·         Create and use trees

·         Simulate Artificial Intelligence

Instructions

Develop a java program that learns about a universe of your choice by asking the user yes/no questions. 

Universe Knowledge Base

Develop a program that begins with minimal knowledge.  When the program incorrectly guesses an answer, it asks for the answer and asks for a way to identify the item.  The program builds a binary tree of questions and items.  A YES response to a question is stored in the question’s left child while a NO answer is stored in the question’s right child. 

 

The following is an example of the dialog for a universe of animals. 

 

Think of an animal and I will guess it.

Does it have legs?  YES

Is it a cat?  YES

I win!  Continue?  YES

 

Think of an animal and I will guess it.

Does it have legs?  NO

Is it a snake?  YES

I win!  Continue?  YES

 

Think of an animal and I will guess it.

Does it have legs?  NO

Is it a snake?  NO

I give up.  What is it?  EARTHWORM

Please type a question whose answer is yes for an earthworm and no for a snake. 

DOES IT LIVE UNDERGROUND?

Continue?  YES

 

Think of an animal and I will guess it.

Does it have legs?  NO

Does it live underground?  NO

Is it a snake?  NO

I give up.  What is it?  FISH

Please type a question whose answer is yes for an earthworm and no for a snake. 

DOES IT LIVE IN WATER?

Continue?  NO

 

Good-bye.  

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