Chapter 12 of your textbook provides an overview of current and future trends in sport and physical activity. Included within this is a discussion of competitive videogame-playing, or e-sports, which is fast evolving into a billion-dollar industry. The growing popularity of e-sports has prompted philosophical discussions about the nature of sport and, in particular, what skills are central to the athletic contest.
Task: Watch the CBS News video entitled, “The Competitive World of E-Sports.” (Links to an external site.) The segment provides an overview of the e-sports phenomenon and the experiences of elite gamers, focusing on competition, practice/physical training, and fandom.
Then, in a short reflection, please respond to the following question: Do e-sports qualify as sport? As part of your analysis, consider the roles played by competition and physical skill, as well as patterns of rationalization, bureaucratization, and history. Please incorporate specific examples from the video into your analysis.


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