Creating particle effects and explosions for 3d game engines and collisions in 2d game for snail bait I am on a budget and I need 3d game engines by friday before midnight and as for creating collisions in 2d game for snail bait I will need it by the 14th before midnight as well what we are doing for there is solving problem 3 on page 296.
3. Experiment with bounding-box sizes by modifying the collision margins for different sprites.
Experiment with problem 3 and write your observations in a document for Lab 7. In addition to problem #3, let’s call it 3.5 when the runner collides with a ‘bad guy’ the game should print something to the console. I’ll leave it up to you what is printed. Keep it clean though. Now we will be adding the score to the game in the canvas. We will take the topics discussed in the initial sections of Chapter 17, and covered in the lecture. This exercise should have the root name lab7-11_score.html, lab7-11_score.js and lab7-11_score.css. The score should be adjusted for the ‘good’ guys, coins, rubies and sapphires … as discussed in the lecture.
I will provide details on how to complete both


0 comments