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Computer games, writing homework help

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I need to change the source Mathews to new source that from 2010 – 2016 to know more about the essay see the link below the source that I want to change is the text part you can see it in the link below

http://dallinglewis.weebly.com/blog/response-essay-prompt

Computer
games

Personal computer games also known as
the computer games demonstrate the video games which are played on a personal
computer rather than an arcade machine or a video game console. The most
defining features of these games include a higher degree of user control of the
gaming software and hardware, absence of central controlling ability. Another
most defining characteristic of the games is the increased capacity for input
to the pc, processing and consequently the output (Mathews, para 1-15). The
people playing the computer games are able to interact with objects that are displayed
on the computer screen for the purpose of entertainment. The computer games
have been classified into different typologies such as skill and action games,
role and strategy games, hybrid play among others. There are recent arguments
that computer games do not encourage full brain growth and development in
children and even translate to some of these children been completely
antisocial. Nonetheless, some people see great potential for educating the
players within the field of games and a serious gaming community has sprung up
within the years. The game developers have been able to architect experiences
and design learner environments. This article highlights the pros and cons for
children engaging in computer games.

There are arguments that the kids who
engage in playing the computer games for longer hours on end are at risk of
stunted brain growth. The children who play these computer games round the
clock are also related with high loss of self-control. Recent studies show that
the thought processes that are require by the pc games are easy to stimulate
the vital areas of the brain. This consequently translate to consequential
behavioral difficulties like violence as well as underdevelopment. Ryuta
Kawashima who is a professor of Tohoku University in Japan stated that “the
greatest threat from computer games was not in their tendency to arouse
aggression, as previously thought, but in the lack of mental stimulation they
provided”. The professor with his research team engaged in a procedure of measuring
brain activity teenagers while the teenagers were playing Nintendo games and
related to another group engaging in arithmetic. The results indicated that,
contrary to the simple arithmetic exercise, the Nintendo game did not stimulate
the frontal lobe of the brain (Mathews, para 1-15). The brain’s frontal lobe is
a vital area that plays the part in repression of the anti-social impulses and
is associated with emotion, memory and learning. Absence of stimulation within
the frontal lobe of the brain before 20 years of age barred the neurons from
thickening as well as connecting. This consequently impairs the ability of the
brain to control impulses like aggression and violence. A highly stimulated as
well as highly developed brain is able to increasingly control the impulses of
violence and aggression. There will be a problem that will be experienced with
the new generation of the children who are on the verge of playing computer
games never seen before. The increased children games will have far reaching
implications emanating from the increased aggressive and violent society. The
students are predicted to be engaging in more bad things and they will not
engage in useful activities such as learning arithmetic or even reading aloud.
If the computer games are made the sole source of mental stimulation for a
longer period of time at the time when the brain is developing, it could result
into underdeveloped frontal lobe. This would lead to the increasing behavioral
problems associated with the underdevelopment of the frontal lobe. The main
reason as to why the pc games do not develop the brain is due to the fact that
they simply need the repetition of very simple actions. In addition, the pc
games highly capitalize on the quick reflexes as compared to carrying out the
mentally challenging actions like analysis of forward planning. The professor
goes further and indicates that teaching kids to play comparatively demanding
games like chess would be better as compared to purchasing a computer game for
them. However, the children of this x and y generation would not comfortably
welcome this idea. Stimulation of the brain’s frontal lobe was crucial in
production of a chemical called serotonin that is used to repress impulses by
the brain. Effectively stimulating this area of the brain leads to production
of the serotonin chemical and this translates to repression of the anti-social
urges. However, when the frontal lobe is not stimulated and it does not grow,
the levels of serotonin fall and this reduces the ability of an individual to
be in control of their behavior.  The
study by professor Kawashima showed that reading out loud is vital in
stimulating the brains’ frontal lobe.

Cheryl Olson a researcher dealing in
studies of children and pc games stated that “video games clearly create a
common ground that young people can use to make friends”. There is the
stereotype of a nerdy gamer who is in solitude in the minds of many (Tanner
Helland com, para 1-7). However, most video games for the kids provide an
intense social activity amongst the children. Most of the kids in the current
generation play the pc games collectively in real time. An example is the case
for two or even more kids square off in the maiden game. At times the kids even
engage in playing with or even against other players who are in the virtual
world. Most of the kids like playing in groups so that they can share their
resources and even negotiate moves as is the case of mine craft game. Shawn a
psychologist in University of Wisconsin says that ‘video games change your
brain’. Playing the computer games changes the physical structure of the brain
in the same way as map navigation, playing piano and learning. Games bring
forth rewarding surges and a power concentration of neurotransmitters such as
dopamine strengthening the neural circuits which may build the brain. The
researchers find the video games as a synthesis of the traditional arts with a
component of interaction. Recent surveys indicate that roughly 65% of the
children play games with others who are in the game rooms with them. 27% of the
game playing kids also connect with other children via the internet. Roughly
11% of the kids play the games by themselves. The study also shows that gaming
develops image cognition as well as reflexes (Fink, para 1-7)

Broadly speaking, it is clear that there
are opposing research camps within the field of the pc gaming studies. There
are individuals who believe that their scientific research illustrates a causal
connection between the mental effects of playing video games and the subsequent
behaviors. On the other hand there are individuals who believe that there are
no causal link between playing the computer games and their behaviors. Researchers
agree that the video games can become problematic, but it would be unfair to
infer that playing the video games has destroyed the ability of the children to
socialize. However, it is important to recognize that with the current
generation computer games will be continuously invented and in one way or
another the children will continue playing. In light of the aforesaid the
researchers should focus of positively constructing the gaming medium instead
of trying to eliminate the games.

References

Fink,
J. (November 4, 2013). Who says
video games are antisocial?
Online. Available at.
http://communitytable.parade.com/224443/jenniferlwfink/who-says-video-games-are-antisocial/

Mathews,
A. (20 Aug 2001). Computer games make children antisocial.
Online. Available at http://www.telegraph.co.uk/news/uknews/1337971/Computer-games-make-children-anti-social.html

Tanner Helland (dot)
com. (2008). Think video games make kids
antisocial?
Think again. Online.
Available at http://www.tannerhelland.com/126/video

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