Assignment #8: High Fidelity Prototype Part 1 (due 10/27)
This week, you will continue working together with your group to implement your interface design in a high-fidelity prototype.
Deliverables:
- Implement a high-fidelity prototype. Using the information you obtained from the user testing, implement a high-fidelity prototype using Axure, Balsamiq, Justinmind or any tool of your choice.
- Submit screen shots of your interface and describe the changes that you made to your design as a result of user testing.
Guidelines:
- The objective is to have a prototype that runs well enough in order for a user to go through the tasks you identified in the previous challenge. It should be high fidelity in look, meaning you should implement your graphic design. Lay out your screens as you would in your implementation and make choices about colors, fonts, icons and white space. Construct your prototype based on your target platform, i.e. a smartphone app should have the same screen size and standard UI elements as a real phone.
- Your prototype should be low fidelity in breadth, meaning you should only include features that are needed by your scenario in the paper prototyping phase.
- Your prototype should also be low fidelity in depth. System responses should be canned (pre-determined) or random. For example, in places where your system would display an image, consider using static images.
- High-fidelity prototyping: https://www.lynda.com/InVision-tutorials/High-fidelity-prototyping/605436/661969-4.html
- Another video: https://www.lynda.com/Web-Interaction-Design-tutorials/Building-high-fidelity-prototypes/133349/146771-4.html
- Prototyping tools: (also see the videos after this on Lynda): https://www.lynda.com/Web-Interaction-Design-tutorials/Common-prototyping-tools/133349/146776-4.html
- Resources for images and fonts: https://creativemarket.com/ and https://www.storyblocks.com/
Grading:
- Screenshots and description of changes: 20 points


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